Artisan Guilds

Artisans, Blacksmiths, Mages, Champions, Musicians, Sailors, Adventurers, Hunters,

Slayers, Cartographers. These guilds are listed by number of members. Most of these guilds

have a commonhall presence in every major city, and the Artisans and Adventurers guilds have

a hall in almost every large settlement. Guilds protect their own from some sorts of low level

legal trouble and find them work with decent pay, so long as they pay their yearly dues back to

the guild. Guilds also don't hesitate to advance the skills and careers of their own, and will

occasionally try to elevate them into official government positions. The politcal climate around

guilds is goddamn boring so I won't include any more information on them unless you guys

actually care.