Etzish Arbok

Race Abilities - Yuan-Ti Abomination
'Snakeskin. 'You have resistance to poison damage, and advantage on saving throws related to poison.

'Darkvision. 'You have 60 ft. of Darkvision.

'Serpentine Brethren. 'You can cast animal friendship(snakes only) at will.

Abomination Upgrades:
'Speed. 'Your movement speed is increased from 30 ft. to 35 ft.

'Constrict. 'When you have a target grappled, you may constrict the target as an action. It is treated as a 2d6 bludgeoning weapon.

'Serpent's Sight. 'You have proficiency in Perception.

Class Abilities - College of Lore Bard
Spell Save DC = 13

Spell Attack = 5

Bardic Inspiration
You can inspire others with stirring words or music. You may use a bonus action to grant a Bardic Inspiration die to one creature within 60 feet. This die is a d6. At 5th level, it is a d8; at 10th level it is a d10; and at 15th level it is a d12. This die lasts for 10 minutes or until expended.

A creature with a Bardic Inspiration die can expend it to roll the die and add the result to any one ability check, attack roll, or saving throw it makes. The creature may use this before or after the d20 is rolled, but only before the DM announces whether the roll was a success or failure. A creature may only have one Bardic Inspiration die at a time.

This ability may be used a number of times equal to your Charisma mod (min. 1). You regain expended uses when you finish a long rest.

Jack of All Trades
At 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Song of Rest
At 2nd level, you can use your music to revitalize wounded allies during a Short Rest. When you or any friendly creatures who can hear your performance regain hit points at the end of a Short Rest, they regain an extra 1d6 hit points. The amount of extra healing increases to 1d8 at 9th level, 1d10 at 13th level, and 1d12 at 17th level.

Expertise
At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either skill. At 10th level, you gain this benefit with two additional skill proficiencies.

Bonus Proficiencies
When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.

Cutting Words
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.