Crafting Rules

Tool Requirement - In order to craft a magic item,the character must be proficient in a tool relevant to the construction of the magic item's base form. For example, a fighter wanting to create a Scimitar of Speed would need proficiency in Smith's tools, while a cleric wanting to make some Boots of Striding and Springing would need proficiency in cobbler's tools or leather worker's tools.

Feat Requirement - In order to craft a magic item, the character must select the ability to do so as a feat. At the GM's discretion, some other expenditure of resources could be allowed, such as trading out a background benefit.

Spell-casting Requirement - In order to craft a magic item, the character must be able to cast spells, including all spells that the item itself is capable of casting.

Recipe Requirement - In order to craft a magic item, the character must possess some sort of recipe. Typically, recipes will cost ten times what the item itself does, though this can vary widely from setting to setting. In some, researching recipes may be hugely expensive with a price on the final product to match, in others it may be so cheap as to be nearly free with the system mainly being there to prevent the desert dwelling druid who's never seen a river in their entire life randomly knowing how to make caps of water breathing.

Level Requirement - In order to craft a magic item, the character must be of a certain level or spell-casting level. A reasonably conservative set of recommended levels are included in the spoiler below(These will likely need to be adjusted if you adjust item prices). Alternately, the items could each be priced individually rather than by price range.

For consumables:

Level required|Cost of item

1|0-90 3|91-180 5|181-300 7|301-500 9|501-1000 11|1001-2000 13|2001-5000 15|5001-9000 17|9001+

For permanent items:

Level required|Cost of item

3|0-1500 5|1501-3000 7|3001-5000 9|5000-9000 11|9001-18000 13|18001-30000 15|30001-79999 17|80000+