Saltport

About Saltport
Saltport is a port city in the country of Selesnya. The city is ruled by a Barron, however the current Barron leaves most of his duties to the Local Knight of Summer Sir. Ori. The Barron is only interested in the taxes of the town and supporting his house, the House of the Falling Moon. Saltport is more heavily guarded than most towns in Selesnya because of their location so close to the boarder of Rakdos.

1: Fort Salt
A large fort manned by Men of the Rising Sun, this keep also acts as the garrison for the City itself. Military training is often happening here.

Keel Ori is the regions Knight of Summer, she is a Human Woman with several other lesser Paladins at her disposal. Major Ori works with the City Guard, however, has more authority of Criminal matters and Jailing.

Captain O'Keef is the Cities Captain of the Guard. O'Keef is a Half-Orc that is relatively new to his position. O'Keef believes that there is good in everyone, sometimes you have to beat it out. He knows he has traitors in his men, but with the corrupt orphanage owner dead he might sleep a little easier.

2: Barron Home
The local Barron Sir. Armoire lives here with his family. They are members of the House of the Rising Sun and often travel to the Capital for frivolous feasts and festivals. The Barron rarely makes any large decrees for the City of Saltport leaving much of the law enforcement to

3: Salt Drying Fields
Where the City has Salt stations to dry seawater into their signature salt.

4: City Market
You can Find a variety of mundane shops and establishments.

Notable Places: V Amulets (Veronica), The Weary King(Inn), Ringting Anvil(Blacksmith), Board and Beef(Bar), Potions Potions Potions!(Alch),

5: Temple of the Summer Gods
Temple with parts worshiped to the Major Gods but focused on the Summer Gods.

6: Adventure's Guild
Adventure's gather at this guild for Quests, Stories, or Drinks!

7: Living Quarters
Townsfolk Live here!

8: Old Orphanage
Has a Tunnel System Under it.

9: Other Misc Guilds
Slayers Guild

Sailors Guild

Ect.

10: Stables
Most pack animals and carriages are left here while people are in town.