Travel Time

"Swimming across a rushing river, sneaking down a dungeon corridor, scaling a treacherous Mountain slope—all sorts of movement play a key role in fantasy gaming Adventures."

Speed
Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round.

Difficult Terrain
You move at half speed in difficult terrain — moving 1 foot in difficult terrain costs 2 feet of speed—so you can cover only half the normal distance in a minute, an hour, or a day.

Climbing Difficulties
Accelerated Climbing − You try to climb more quickly than normal. By accepting a -5 penalty, you can move your speed instead of half.

Right Tool for the Job − Bringing the correct equipment for the necessary challenge can always give you bonuses on any check. If you bring a Climbing Kit for each person it might turn scaling that mountain to the Red Dragons lair much less dangerous.

Swimming Challenges
Each hour that you swim, you must make a DC 20 Swim/Con check or take a level of exhaustion.

Forced March
They can push on beyond that limit, at the risk of Exhaustion.

For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour.

The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of Exhaustion (see Conditions ).

Mounts and Vehicles
For short spans of time (up to an hour), many animals move much faster than humanoids. A mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace, but this is very rare except in densely populated areas.

Characters in wagons, carriages, or other Land Vehicles choose a pace as normal. Characters in a waterborne vessel are limited to the speed of the vessel, and they don’t suffer penalties for a fast pace or gain benefits from a slow pace. Depending on the vessel and the size of the crew, ships might be able to travel for up to 24 hours per day.

Certain Special mounts, such as a Pegasus or Griffon, or Special vehicles, such as a Carpet of Flying, allow you to travel more swiftly.